Quest of Dungeons coming to Xbox One on September 4

Hey everyone!

You know that thing you’ve been asking me these past few weeks? I finally have a release day.

I’m very pleased to announce that Quest of Dungeons is coming to Xbox One on September 4th via the ID@Xbox self-publishing program.

After months of development I’m very excited to finally be able say that it will be available on your console on that day.

Quest of Dungeons is a turn based roguelike game, featuring that good old 16-bit art style we grew up with.
An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. The dungeons layout is procedural so you won’t find items/enemies in the same place each time you play.

In my last post I’ve detailed some of the new features and options so take a look for further detail.

Quest of Dungeons Xbox One screenshot 1

Quest of Dungeons Xbox One screenshot 2

I’ll leave you with a trailer featuring  Xbox One gameplay footage, in case you haven’t see it.

As always feel free to spread the word around, and if you need to contact me don’t hesitate to send an email or a tweet (http://www.twitter.com/DJ_Link)

Press Kit: I updated the official presskit site with Xbox One Screenshots. There is a download with all Xbox One related images you can use. For anything else for further information you can email me at david@upfallstudios.com

Let’s talk about the new stuff in Quest of Dungeons for Xbox One

I’ve been talking about some of the new stuff here and then, but it’s time to show the Xbox version in more detail. A lot of the UI was remade to allow proper gamepad support, several bugs and tweaks were made, and even new features. Lets take a closer look.

In game

First of all, here’s how it looks in game, a very minimalist UI if I might say so.

Quest of Dungeons Xbox One in game

Next the new Inventory system, instead of several menus (that you could use the mouse with ease to navigate) everything was transformed to fit into a single big integrated menu to use with the Xbox one controller.

Quest of Dungeons Xbox One inventory

I also added a quick navigation menu to switch between skills, and while you can still use the above Inventory to access skills, this one proved quicker and less intrusive to switch during combat (even if the game is turn-based). You just press a key and voilá!

Quest of Dungeons Xbox One quick Skills access

Some of the new features

New mansion and custom mode
After you finish Omphar you will have access to another new mansion called Rackan, and a custom game mode, where you can choose amount of floors (within a certain range), dungeon size and difficulty. Also in custom the floors themes are mixed in so you usually get a different “flavor” each time.

Quest of Dungeons mansions list

Quest of Dungeons Rackan mansion

Quest of Dungeons custom mode

New class
Also after finishing the game you have access to the Necrodancer, which is a bonus character that mixes in several of the other classes, It’s very cool to play with especially if you played the original game.

necrodancer_using_bomb_spell

Quest of Dungeons class list

Ghost Hero
Another cool thing is that you can now find yourself in ghost from a previous run. When you die, your character goes into limbo, when you create a new dungeon there’s a chance you might encounter yourself. If you defeat your ghost you get everything he still has.

Quest of Dungeons ghost hero

Settings

Main screen
The main screen has a different image.

Quest of Dungeons Xbox main screen

UI size
Because most people play far from the television all UI is scaled at 2x. However, if you connect your Xbox One to a monitor and play close, you can set to 1x (which I personally think it’s better for viewing up close). You can also scale the game itself to 2x if you prefer, again it’s a matter of personal preference, depending on your setup.

quest_of_dungeons_ui_2x_compare

Screen area
Since the Xbox version will be mostly to run on Television screens there are a couple of specific options, like a screen area, because some television cut a percentage of the screen, you have an option to put the UI on a smaller area.

Quest of Dungeons Xbox screen area

Key Binding
There is a settings screen for rebinding some of the game controller buttons.

Quest of Dungeons Xbox One bindable keys

Language
It’s possible to choose different languages (other than English)

Quest of Dungeons languages

Oh and last but not least, here’s the game cover for Xbox One 🙂

branded_key_art_584x800_alt_version

 

Also I want to show you what I’ve done to my own controller.

quest of dungeons custom xbox one controller

Awesome right?

And that’s it for now, there are several other tweaks and improvements, but I won’t get into detail. I hope this helps getting a better view of everything that I tried to bring to the XO version, to make it feel “at home”.

I’ll have more news soon.