Quest of Dungeons Switch Physical Release

Quest of Dungeons Nintendo Switch Physical

First of all, Happy Birthday to Quest of Dungeons 7th anniversary, initially released on March 25th 2014 for PC and iOS. QoD eventually got several other versions and big content updates over time, and that’s all thanks to the support of the fans, making it possible for me to continue working on it, so thank you.

One thing I got asked frequently was about a physical release, and it took a bit of time but I’m happy to announce that, in cooperation with Leoful, it’s finally happening, and soon too, release date is April 13 and pre-orders are live (begin tomorrow, March 26).

This is a limited release, and for this special occasion we have a reversible cover, with the front art made by Nina Matsumoto, and the reversible side by Vasco Mariano, think it looks great and can’t wait for everyone to start receiving it.

Reversible and front cover


Where can I buy it?
Play Asia:

*Note: not in affiliation with any of the store links listed here, the order they are is random and not an indication of preference of any kind. Make sure to check where it ships from, for shipping costs & possible import taxes etc.

Is it region free?

Is it a cartridge or a downloadable code inside the box?
A cartridge, also has a reversible cover.

How much does it cost?
Suggested Retail Price: USD24.99 / HKD195 / NTD710 / SGD34 (all prices exclude sales tax)

Any differences between with the digital version?
Both versions contain the same content, if you already own the digital it’s the same game.

Quest of Dungeons is coming to Nintendo Switch

EDIT (09/09/2017):
Europe and America are now scheduled for a September 14 release date.


So this will be a quick post, as news started appearing on twitter a couple moments ago and I wanted to answer some questions.

Super happy to say that Quest of Dungeons is coming to Nintendo Switch. Every since Nintendo announced the console that I’ve been getting questions so this will make a lot of people happy, and the best thing is that it’s not far away. In Japan is already releasing next week, August 10, Flyhigh Works is handing publishing in the Japanese territory.

I’ll be taking care of the rest of the world, but for Europe and America I’m still working on it, but hopefully it won’t take much more time.

Meanwhile a sneak peek at the new logo and the new main animation made by @rephildesign

I already got a couple questions asked via twitter so I’ll try to put here the most frequent ones.

F.A.Q. / tl;dr

-Release date?
In Japan the game will be releasing in August 10. NA/EU dev still under way, I’ll update this when there are changes. It will be released on September 14 in Europe, America and Australia.

-How much?
Same as the Wii U/Nintendo 3DS, $8.99

-New features?
Yes there are some new things, there’s a new Mansion, so you have a couple more different themes and sprites. Also a new Feats system to track Achievements, there are several other optimizations/tweaks/changes, but those are the main changes.

-Who ported the game?
Port was made in-house. Flyhigh Works is publishing in Japan, Upfall Studios will be doing the publishing on rest of the world.

-(Press)I want to receive news from your studio
You can use the form at the bottom of the website to subscribe to our newsletter, only used for announcements etc, we don’t spam much Direct email for any other questions or inquires is listed there as well.

-(Press) Press-Kit?
There is one here with screenshots, videos and some info

Quest of Dungeons turns 3 years old, a small message for the community

Exactly 3 years ago today, March 25th, Quest of Dungeons was released on Steam and iOS.

Feels unreal thinking what happened in these past three years, for those who remember I wasn’t even sure the game could make it to Steam, let alone end up being accepted by PlayStation, Nintendo and Xbox for their consoles.

A couple of days ago I was thinking I should do something special for today, but instead of discounts or promotions I decided to write a couple of words to you, the community.

I wanted to take this chance to say thank you to everyone who purchased the game, who helped by making Youtube videos, streaming, recommending to friends, and all the support. If I was able to convince anyone to accept the game on their console/platform it was because the players were talking about it, purchasing and saying they cared. So while I may have built the game, without the community this wouldn’t have happen, I couldn’t have done this without you.


What now?
Many of you have been asking if I’m working on something new, and the answer is yes, but it’s still a bit soon to discuss what it is, I’ll share more details at a later time. But I’m excited (although a bit nervous) to start working on something new after 4 years of dev in the same project.

What about QoD now?
Although I’m moving to new projects that doesn’t mean work on QoD is completely halting. I intend to keep fixing issues with new devices/OS, this is particularly true with mobile devices which rapidly evolve. I don’t have immediate plans for new content (another popular question), but again, might happen if something makes sense to add in order to improve the game.
As of recently a common question is “Quest of Dungeons on Switch when?”, and while I would love to have the game there, especially with Wii U fading out, and because the game fits well on a portable mode, the ultimate decision to have the game there is up to Nintendo. All I can say about this is that I’ll talk with them and will inform you of any changes.

That’s it for now, thank you for reading. As always feel free reach me via twitter, email, etc. Until the next update.

Quest of Dungeons is out now on PlayStation 4

It’s here, it finally happened! Quest of Dungeons is finally out for PlayStation 4 😀

PS4 dashboard showing question of dungeons

First of all, here are the links for the respective stores, you can also just search for the game and it should show on PSN Store.

US PSN Store:!/en-us/games/quest-of-dungeons/cid=UP1670-CUSA06182_00-QUESTDUNGEPS0001
EU PSN Store:!/en-gb/games/quest-of-dungeons/cid=EP1656-CUSA04830_00-QUESTDUNGEPS0001

Since I did this in the past, I decided to find a review video on Youtube that goes into detail about the game running on PS4, this should cover all things, so you can decide if this is a game that you might enjoy or not.

I want to thank everyone for all the support while this was being made, really appreciate that.
As always you can reach me anytime via twitter or email and I’ll get back asap.

Quest of Dungeons is coming to PlayStation 4

EDIT: Release date will be January 17th 2017!

Exciting news, Quest of Dungeons is on it’s way to PlayStation 4!!

It’s actually been in development for some time, and it’s very near completion, so it’s not going to be a huge wait until release hopefully.

The official QoD page on PlayStation went live just now so I decided it was a good time to let you know that this is happening, since I’ve been getting questions about a PS4 version for some time.

I’ll be submitting the game to PlayStation certification very soon, I’ll keep you updated so keep tuned 🙂

PlayStation official page:




Quest of Dungeons PS4

QoD is now available on eShop for Nintendo 3DS and Wii U

The day has finally arrived!!

Quest of Dungeons is now available in EU and US for your Wii U and/or Nintendo 3DS. If you search for the name on eShop in our device it should appear.

Game costs $8.99/€8.99 and allows for cross buy, so if you buy the game for Wii U you’ll get the Nintendo 3DS version for free (and vice-versa).

US Links
Wii U
Nintendo 3DS

EU Links
Wii U
Nintendo 3DS


Here’s the Wii U trailer:

And for Nintendo 3DS gameplay footage that I think covers well how the game works on that system:

Once again thank you for your support and patience while I finished the game and I hope you like it. Looking forward to those Miiverse drawings!

Quest of Dungeons also coming to Nintendo 3DS on September 29

I have great news.

Quest of Dungeons is coming to Nintendo 3DS on September 29.

A couple weeks ago I announced that QoD was being released for Wii U on September 29 but I didn’t had a specific release date for the Nintendo 3DS version.

I spent the last few weeks trying to sort all know issues on the Nintendo 3DS version and I’ve been working with Nintendo to see if it can be released at the same time as the Wii U version. So everyone gets it on the same day \o/



Here are some screenshots


And a trailer:



-Does it support the “older” Nintendo 3DS model?
Yes, game will run on all Nintendo 3DS models.

-Does it support StreetPass?
Yes, see this post (link) for more information about how it works.

-How much?
Game will be sold at $8.99/€8.99/£7.99. I made the game cross-buy so you get the Wii U version for free if you have the same NNID on both systems.

-Does it have stereoscopic 3D?

-How many blocks does it require on SD Card?
Approximately 306 blocks (~39MB). (link)

That’s all for now. Looking forward to see the game reaching your hands.

Quest of Dungeons coming to Wii U on September 29

Hey, I have some good news,

I just got confirmation of the final release date for Quest of Dungeons on Wii U, it’s coming on September 29, both Europe and America. So we are nearly there, “hype.jpg”.

Quest of Dungeons Wii U
Quest of Dungeons Wii U



-Does it have off-TV support?
Yes, you can play with the GamePad only.

-Does it support Wii U Pro Controller?

-What does the GamePad screen shows?
There are 3 different ways you can play the game

  • Off-TV mode: You can play the game just on the GamePad.
  • TV-Only: In this mode everything is on the TV, just like the PC version, and you can play with either Wii U Pro Controller or GamePad
  • Mixed: GamePad shows a Minimap and touch Inventory (video below)

I think this covers most ways people enjoy using when playing on their Wii U.

-How much?
Game will be sold at $8.99/€8.99/£7.99. I made the game cross-buy so you get the Nintendo 3DS version for free if you have the same NNID on both systems. See below for Nintendo 3DS version release.

Here are some screenshots

And a trailer

So what about the Nintendo 3DS version?

Nintendo 3DS version will be released on September 29 as well.
I still don’t have a locked release date, next time I talk about it, it will be to announce when. Coordinating both versions of the game (on both regions) for a simultaneous release turned out to be a bit trickier than anticipated to the small team (1 person), I’m working on some last minute issues, and I’ll try to release it close as possible to the Wii U version. When I have the final release date I’ll let you know. It will be launched simultaneously on both regions as well.


As I mentioned before, the game will have cross-buy, so if you buy the Wii U version on September 29, when the Nintendo 3DS version gets released you will get it for free if you use the same NNID. So don’t feel shy to buy it, because you won’t have to choose one or another version.

Let me know if you have any questions and spread the word.

QoD 3DS/Wii U port devlog 1

So how are the Nintendo ports coming along?

It’s been sometime since I announced Quest of Dungeons  for 3DS and Wii U, so it’s time to talk about what’s been happening in the “backstage”.

I’m working on both versions at the same time, potentially for a simultaneous release. But this adds some extra challenges since both are very different and well, I’m juggling between two ports on my own.

From a technical point of view, both are already up and running, graphics, sound, input, all of that is working (as far as I tested anyway. bugs yikes).

I had to greatly optimize some portions of the code for the 3DS version, because I want to try to target 60FPS, let’s see if I can accomplish that.

Wii U is obviously a more powerful machine so the pre-existing game code from the Xbox version, after I ported it to the Wii U, just ran.

So if the game is running, what is left?

I’m doing specific features for both versions, and that takes time.  Both consoles have a second touch screen for example, so I had to come up with a feasible way to use them.

Wii U

On Wii U you can play the traditional way, TV, but I also added off-tv support, so you can play just on the GamePad screen. I have Pro Controller support and another way you can play is a mix between TV and gamepad screen, where you can use a touch based inventory, map, etc to manage things.

You can even play with the Pro Controller, and watch the game on the gamepad screen, as a tiny TV. I spent the last few weeks adding these changes which I hope will prove useful for players.

Bottom line is: Yes, you can play only with buttons, like a “regular” game, but if you want, there is some gamepad use, but it’s optional.

Nintendo 3DS

The 3DS version is proving to be the most challenging one, first there were some technical issues I had to overcome, now is trying to fit all content in both those screens in a coherent way. If you played the other versions you know there is a fair amount of menus/UI at the user disposal, either to check inventory, character equipment, skills, buffs, quests, stats, etc.

UI/Dual Screen

I started by doing a 2 screen split-inventory, imagine the Xbox One but kind of split between 2 screens. So the list was on the top screen, and the item description on the bottom one. And that worked. 



However I was never 100% happy with it, and I was barely using touch, which despite not being a personal favorite, I know I lot of people like, so I decided to throw all away and redo it differently. In a way that players could either touch items to open description (the second screen on the previous version) and then Eat/Equip/etc, but also that with a button press you can use it too, via dpad and a/b/x/y.

This is posing some challenges since I’m now trying to put everything that was on 2 screens into a single one, but I’ll get there.
This is still WIP but I feel I’m getting near something a bit better.





I never considered using StreetPass, but the other day I woke up with a cool idea. When you StreetPass someone you send and receive ghosts from previous runs to the other user. Here’s how it works, when you die, the game saves your character as it is, stats, equipment, etc. There is later a chance, that in a new game you might encounter yourself, but now you will also send those ghosts to the other players. So when you find ghosts from other users (they will have a icon in-game to make it different) if you defeat them, you’ll get all the loot. Cool right?



Final reminder, everything discussed here is WIP so it can change.
So still no ETA, but I’m getting closer. And that is it for now. I’ll let you guys know when I have more news.