QoD is now available on eShop for Nintendo 3DS and Wii U

The day has finally arrived!!

Quest of Dungeons is now available in EU and US for your Wii U and/or Nintendo 3DS. If you search for the name on eShop in our device it should appear.

Game costs $8.99/€8.99 and allows for cross buy, so if you buy the game for Wii U you’ll get the Nintendo 3DS version for free (and vice-versa).

US Links
Wii U
Nintendo 3DS

EU Links
Wii U
Nintendo 3DS


Here’s the Wii U trailer:

And for Nintendo 3DS gameplay footage that I think covers well how the game works on that system:

Once again thank you for your support and patience while I finished the game and I hope you like it. Looking forward to those Miiverse drawings!

Quest of Dungeons coming to Wii U on September 29

Hey, I have some good news,

I just got confirmation of the final release date for Quest of Dungeons on Wii U, it’s coming on September 29, both Europe and America. So we are nearly there, “hype.jpg”.

Quest of Dungeons Wii U
Quest of Dungeons Wii U



-Does it have off-TV support?
Yes, you can play with the GamePad only.

-Does it support Wii U Pro Controller?

-What does the GamePad screen shows?
There are 3 different ways you can play the game

  • Off-TV mode: You can play the game just on the GamePad.
  • TV-Only: In this mode everything is on the TV, just like the PC version, and you can play with either Wii U Pro Controller or GamePad
  • Mixed: GamePad shows a Minimap and touch Inventory (video below)

I think this covers most ways people enjoy using when playing on their Wii U.

-How much?
Game will be sold at $8.99/€8.99/£7.99. I made the game cross-buy so you get the Nintendo 3DS version for free if you have the same NNID on both systems. See below for Nintendo 3DS version release.

Here are some screenshots

And a trailer

So what about the Nintendo 3DS version?

Nintendo 3DS version will be released on September 29 as well.
I still don’t have a locked release date, next time I talk about it, it will be to announce when. Coordinating both versions of the game (on both regions) for a simultaneous release turned out to be a bit trickier than anticipated to the small team (1 person), I’m working on some last minute issues, and I’ll try to release it close as possible to the Wii U version. When I have the final release date I’ll let you know. It will be launched simultaneously on both regions as well.


As I mentioned before, the game will have cross-buy, so if you buy the Wii U version on September 29, when the Nintendo 3DS version gets released you will get it for free if you use the same NNID. So don’t feel shy to buy it, because you won’t have to choose one or another version.

Let me know if you have any questions and spread the word.


QoD 3DS/Wii U port devlog 1

So how are the Nintendo ports coming along?

It’s been sometime since I announced Quest of Dungeons  for 3DS and Wii U, so it’s time to talk about what’s been happening in the “backstage”.

I’m working on both versions at the same time, potentially for a simultaneous release. But this adds some extra challenges since both are very different and well, I’m juggling between two ports on my own.

From a technical point of view, both are already up and running, graphics, sound, input, all of that is working (as far as I tested anyway. bugs yikes).

I had to greatly optimize some portions of the code for the 3DS version, because I want to try to target 60FPS, let’s see if I can accomplish that.

Wii U is obviously a more powerful machine so the pre-existing game code from the Xbox version, after I ported it to the Wii U, just ran.

So if the game is running, what is left?

I’m doing specific features for both versions, and that takes time.  Both consoles have a second touch screen for example, so I had to come up with a feasible way to use them.

Wii U

On Wii U you can play the traditional way, TV, but I also added off-tv support, so you can play just on the GamePad screen. I have Pro Controller support and another way you can play is a mix between TV and gamepad screen, where you can use a touch based inventory, map, etc to manage things.

You can even play with the Pro Controller, and watch the game on the gamepad screen, as a tiny TV. I spent the last few weeks adding these changes which I hope will prove useful for players.

Bottom line is: Yes, you can play only with buttons, like a “regular” game, but if you want, there is some gamepad use, but it’s optional.

Nintendo 3DS

The 3DS version is proving to be the most challenging one, first there were some technical issues I had to overcome, now is trying to fit all content in both those screens in a coherent way. If you played the other versions you know there is a fair amount of menus/UI at the user disposal, either to check inventory, character equipment, skills, buffs, quests, stats, etc.

UI/Dual Screen

I started by doing a 2 screen split-inventory, imagine the Xbox One but kind of split between 2 screens. So the list was on the top screen, and the item description on the bottom one. And that worked. 



However I was never 100% happy with it, and I was barely using touch, which despite not being a personal favorite, I know I lot of people like, so I decided to throw all away and redo it differently. In a way that players could either touch items to open description (the second screen on the previous version) and then Eat/Equip/etc, but also that with a button press you can use it too, via dpad and a/b/x/y.

This is posing some challenges since I’m now trying to put everything that was on 2 screens into a single one, but I’ll get there.
This is still WIP but I feel I’m getting near something a bit better.





I never considered using StreetPass, but the other day I woke up with a cool idea. When you StreetPass someone you send and receive ghosts from previous runs to the other user. Here’s how it works, when you die, the game saves your character as it is, stats, equipment, etc. There is later a chance, that in a new game you might encounter yourself, but now you will also send those ghosts to the other players. So when you find ghosts from other users (they will have a icon in-game to make it different) if you defeat them, you’ll get all the loot. Cool right?



Final reminder, everything discussed here is WIP so it can change.
So still no ETA, but I’m getting closer. And that is it for now. I’ll let you guys know when I have more news.

Quest of Dungeons is coming to Nintendo 3DS and Wii U

Nintendo fans rejoice!!!

It’s time to reveal what I’ve been up to lately, I’ve been very cryptic on Twitter about what I was actually doing but it was for a good cause, because Quest of Dungeons is making it’s way on to Nintendo 3DS and Wii U.
Development started a couple months ago, so I still don’t have an ETA, but from now on I can be less vague to what I’m really doing.

I’ll leave you with 2 images of the game/devices. Take all of that as W.I.P. There is much to be done so everything is still subject to change.

Quest of Dungeons Nintendo 3DS
Quest of Dungeons for Nintendo 3DS
Quest of Dungeons Wii U
Quest of Dungeons for Wii U

Don’t forget to share the news with your frinds, and for more up-to date info twitter is the place to follow me.

Nintendo 3DS and Wii U are trademarks of Nintendo. © 2012 Nintendo.